Second+Life

[[image:http://www.popsci.com/files/imagecache/article_image_large/files/articles/secondlife_main_485.jpg width="433" height="304" align="right" caption="Who will you be in your second life?"]]
[|Second life- virtual pedophilia?]

[|Second life info]

[|second life]

[|second life sceptism]

[|Virtual second life clip]

SECOND LIFE Lucy, Michelle, Andi, Monique A free [|client program] called the **Second Life Viewer** enables its users, called ** [|Residents] **, to interact with each other through ** [|avatars] **. Residents can … Built into the software is a ** [|three dimensional modeling] tool** based around simple geometric shapes that allows a resident to build virtual objects. Second Life is used as a platform for education by many institutions. There are **over one hundred regions** used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over **80 percent** of UK universities. At **least 300** universities around the world teach courses or conduct research in SL. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver a high quality service to a world wide audience at low cost. A growing number of educators are getting caught up in the wave. More than 60 schools and educational organizations have set up shop in the virtual world and are exploring ways it can be used to promote learning. The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life." "Students interact with each other and there's a regular sense of classroom interaction. It feels like a college campus," she said.
 * Second Life ** (** SL **) is a [|virtual world] developed by [|Linden Lab] that launched on June 23, 2003 and is accessible via the [|Internet].
 * Meet other residents.
 * Explore.
 * Socialize.
 * Participate in individual and group activities.
 * Create & trade [|virtual property] and services with one another.
 * Travel throughout the world. Residents refer to as the grid.
 * Second Life is for people over the age of 18.

Religious organisations have also begun to open virtual meeting places within Second Life. Second Life residents express themselves creatively through virtual world adaptations of art exhibits, live music and live theatre,
 * Second life acts as a virtual life for any human. Even having its own currency Second Life takes virtual habitats to the extreme. **

WHO WILL YOU BE IN YOUR SECOND LIFE????????????????

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